Straight Out of Brisbane

SOOB Game Design :: Hacklab

SOOB Game Design

Daily Digital Summer Park
Unreal Modding w Travis
Computer Recycling
Whats IN a game
Game Art Machina
Hacklab LAN Party
Location Based Games
Garage VR
MAME Arcade Retro
GameBoy Dev
Ratings Bloodbath
Game Audio Workshop
Video Tracking
IGDA
VJ-style Video Mixing
i-GIVE Awards

Why are we doing SOOB?

To our eye the Brisbane arts scene is institutionalised and hostile to emerging artists. SOOB is one response ...
read more ...


Contact Us

Straight Out of Brisbane
Visible Ink Building
139 Constance St,
Fortitude Valley, QLD 4006
+61 (7) 3403 0844
email us

Major Sponsors

The artists, workers and volunteers of this festival



This project has been assisted by the Australian Government through the Australia Council, its arts funding and advisory body.

Media Partner

 

 

2004 SOOB Game Design / Hacklab Program

in the words of allegra geller, legendary games designer and radical realist in cronenberg's film eXistenZe, the world of games in in a trance. people are programmed to accept so little but the possibilities are so great.

the SOOB games and hacklab program invites you to workshops, event and a few rants, the odd frag fest and some retro delight - trance breaking a speciality!

2004 SOOB Hacklab :: Quick Guide

SOOB Presents: the hacklab and GAMEs selection ..

in the words of allegra geller, legendary games designer and radical realist in cronenberg's film eXistenZe, the world of games in in a trance. people are programmed to accept so little but the possibilities are so great.

the SOOB games and hacklab program invites you to workshops, event and a few rants, the odd frag fest and some retro delight - trance breaking a speciality!

The Interactive Game Art and Virtual Environment (I-GIVE) Awards

The i-give awards aim to promote creative exploration and innovation within the field of games and new media arts. The I-GIVE founders, truna, Ryan Hunter-Davies, and g!, will be hosting the awards at this years Straight Out Of Brisbane Festival (SOOB) 2 - 12 December 2004.

The awards will be presented at the closing party at SOOB. The popular fascination with computer games highlights worlds of imagination and play. Our first experiences of games often come in the form of toys; so in the spirit of playful creativity and exploration this years I-GIVE awards call for entrants to submit games or new media works that can be considered as 'toys'!

Website: http://i-give.uber.tv/

program ....

the hacklab playgroup presents daily digi- summer camp ....

Venue: Visible Ink [map]
Times: from 2nd Dec - 9th Dec - 10.00 am til lunch!

Hosts - instigators: cameron owen and lauren mcconachie

the playgroup exploits the spaces and places of SOOB and the hacklab by inviting interested media artists, programmers and others to come and instigate activities, along with discussion and media play. It allows for the exhibition of existing works and the development of new. A friend to the carnival, the playgroup aims to produce a media CD rom-based zine and network by the end of SOOB

Special Features, workshops and events ....

Hacklab Workshop - Unreal Modding with Travis

Venue: Visible Ink [map]
Friday Dec 3rd 3.00 pm - 4.00 pm

Host: travis

travis aka ein stein of the gaming faction, the student cohort of the Brisbane IGDA and recipient of Unreal's 'honorable mention' category for his work Antechamber introduces the potentials and possibilities of the Unreal tournament engine in this workshop. Come and make your own space to play

ECOGEEK and ARCHIMEDIA presents Introduction to Computer Recycling for Artists and Media Makers

Venue: Visible Ink [map]
Friday 3rd Dec 4.00 - 6.00 pm

Hosts: Ecogeek and Archimedia

Learn how to use what you have to build a better world with computers and digital networks! This introduction to computer recycling will cover most aspects of computer recycling, scalable media, do it yourself digital media as they apply to the needs of the low-income Brisbane artist. An easy to understand introduction to finding easiest and cheapest ways to get online and to get creative with computer junk and computer bits which would normally end up on the scrapheap! Computers as collage and computers for collage!

What's IN a GAME? - panel and show and tell ...

Venue: TC Beirne Centre
Friday 3rd Dec. 6.00 pm

The 'what's in a game?' panel consists of guests from local games companies, the local chapter of the IGDA, local games design institutions, programmers and artists involved in game like media explorations. A social networking event to open the games content area for SOOB, come and have your say on some of the odder games, meet, socialise and have a rant

Game - Art - Machinima - Frag fest?

continuing the panel and show and tell ...
Venue: TC Beirne Centre
Friday 3rd Dec 7.00 pm

this show and tell of works and panel takes its lead from the zero games manifesto: The Game is the ultimate piece of art, capable of incorporating all forms of art and expression known to humanity, expressed using all forms of technology, from the ancient to the bleeding edge, without compromising its identity as a game. Wooh! What's that mean? The panel invites you to have a look and to throw around some ideas! Panel members: game artists, programmers, game designers and media practitioners

On the screen: CuteXDoom, America McGee's Alice, Adam Killer, Halo 2, Half-Life 2 . And anything else we can play with

Hacklab LAN party

Venue: Visible Ink - hacklab
Friday 3rd Dec, 8.00 pm - 12.00 am

well, we have a few machines, let's see what we can do ....


Location Based Games - Workshop, event and panel Visible Ink from 2.00 pm followed by a play in the valley and a panel in the TC Beirne Centre @ 6.00 pm

Venues:

Workshop: Hacklab, Visible Ink
Saturday 4th Dec, 2.00 - 4.00 pm

Hosts: deb polson and her minions

This project will develop a location based game for Fortitude Valley that uses combinations of mobile technologies and devices and an online environment. The game will emphasise backpacker tourists, youth, international students and emerging creatives in 'The Valley' and surrounding areas. Levels of game play will account for the transient nature of backpackers, profile Creative Industries, and create a model for new business opportunities that sustain the game and associated activity.

Play: down the valley ..
Saturday Dec 4th, 4.00 - 6.00 pm

Panel: Do the locomotion ....

A discussion of the theory and use of Locative artworks/writings. Locative media utilizes the GPS (global positioning systems) to match artworks, stories, movie clips or sounds to specific places via their latitude and longitude readings. For example, one could write a story about an empty factory and then with a portable device others would read the story while standing inside the factory. Or a sound artist could create a series of sounds, that when retrieved on a portable device at a certain location would compliment the ambient sound of the landscape. Artists from all backgrounds are invited to help generate ideas for the use of Locative artworks.

Featuring: deb polson, jason nelson and other locomotors

Garage VR - how to set up a faux cave

Venue: Visible Ink
Sunday Dec 5th 1.00 pm - 3.00 pm

Hosts: g! and leon

The faux cave, true garage VR, a million dollars item for a grand. This workshop, event shows you how to set up a faux cave and demonstrates some work designed for it. We also plan on playing some of your favourite games on the really big screen

On screen: corporeal by adam neykoff-davies

Followed by a MAME arcade retro session in the hacklab

MAME arcade retro session ..

Venue: Visible Ink hacklab
Sunday Dec 5th 5.00 - 8.00 pm

Host: truna and donkey kong

dress up in your best puff ball skirts, don a devo suit and come and play moonwalker, donkey kong and other raves . Win a startling good taste trophy to put on your Atari

Ratings bloodbath and diagnostic - panel and show and tell - there are no grown ups in oz!

Venue: Festival Club
Wed 8th Dec. 6.00 pm

Hosts: truna, g! and folk from the games industry

Lacking a ratings system for games, Australian players get the teen variant, there are no grown ups here! A panel and diagnostic for those of you who want the choice . Panel members from the games industry and other grown up places

Come and rate and socialize and frag

Game Audio Workshop - playing with the fifth wall ..

Venue: Festival Club
Thurs 9th Dec 6.00 pm

Hosts mick gordon of lava injection, luke ilett and anyone who wants to play!

Much is made of the disappearance of the fourth wall in the game design field, you know, the bit that frets folk about 'active violence' : .. but what about the fifth wall? Audio so matters, from the creepy creaks in system shock to the rock and roll mayhem backdrop of GTA vice city

On screen: REZ and maybe some other stuff ...

the fifth wall? that's the roof init? or maybe the floor ....?

Workshop: Game boy dev

Venue: Visible Ink hacklab
Friday Dec 10th, 6.00 - 8.00 pm

Host: chris mccormick

gotta game boy sitting around somewhere? Why not use it as a platform to make your own games? Chris Mccormick introduces you to the tools and the techniques to mess with your old game boy .

Workshop: video tracking: playing with light ....

Venue: Visible Ink hacklab
Saturday 11th dec 4.00 - 6.00 pm

Hosts: Cameron, Mike Pelletier

a workshop on using video cameras to bring the player into the game / environment

On screen: shadowplay

Getting into Games - portfolio workshop and advice with the IGDA

Venue: Village Twin Cinema
Sat 11th Dec 6.30 - 8.00 pm

Hosts: IGDA brisbane chapter: http://igda.org/brisbane

IGDA Brisbane Chapter - International Game Developer Association chapters connect game developers in local communities around the world. Through regularly scheduled meetings, chapters provide an opportunity for professional game developers to interact with peers on a local level, and reach out to international peers. This new chapter of the IGDA seeks to bring together game developers in the greater Brisbane area, including the Gold and Sunshine Coasts. This session invites you to come and see game designers portfolios, bring your own for some advice, gossip and socialise with the local IGDA and representatives from a load of different local games companies On screen: selection of portfolio works from designers and from the November IGDA outreach meeting, some of the designers favourite games oh and maybe some other stuff!

workshop: vj style video mixing and image search engines

Venue: Visible Ink hacklab
Sunday 12th Dec, 4.00 - 6.00 pm

Host: david wolf

A recent experiment (presented at Electrofringe this year) combined aspects of a VJ style video mixing application with an image search engine which looked up images from a photo sharing site and allowed the user to 're-mix' an ever growing library of images.

http://hypertext.rmit.edu.au/~dpwolf/blogarchive/000271.html

The Interactive Game Art and Virtual Environment (I-GIVE) Awards : presentation event

Venue: SOOB closing party, Festival club
Sunday 12th Dec, 8.00 pm

The i-give awards aim to promote creative exploration and innovation within the field of games and new media arts. The I-GIVE founders, truna, Ryan Hunter-Davies, and g!, will be hosting the awards at this years Straight Out Of Brisbane Festival (SOOB) 2 - 12 December 2004. The awards will be presented at the closing party at SOOB. The popular fascination with computer games highlights worlds of imagination and play. Our first experiences of games often come in the form of toys; so in the spirit of playful creativity and exploration this years I-GIVE awards call for entrants to submit games or new media works that can be considered as 'toys'!

Website: http://i-give.uber.tv/

The games - hacklab selection also offers ongoing play workshops, game boy hacking workshops, video tracking .. check the SOOB program for more details

And enter the I-GIVE awards http://i-give.uber.tv/ for a chance to win a nokia N-GAGE!

Site Map | Privacy Policy | Contact Us | ©2004 Straight Out of Brisbane Festival Inc. ABN: 52-507-698-862